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Mental Ray 2018 For Maya On Mac카테고리 없음 2020. 12. 17. 22:29(Redirected from Mental ray)
Mental Ray Download Crack For 12 - DOWNLOAD (Mirror #1). With your scene ready, open the Hypershade (Window Render Editors Hypershade) and, under the mental ray tab, select the misssfastskinmaya shader. Applying this to your character will give you a default setup, and if you generate a quick render you will see that rather than looking flat and boring, you now have a waxier-looking model.
Mental Ray Original author(s) Mental Images Developer(s) Nvidia Initial release 1989; 31 years ago Stable release Preview release 3.14Operating system Linux, OS X, Microsoft Windows[1] Type Rendering system License Proprietary software Website www.nvidia.com/object/nvidia-mental-ray-products.html FumeFX 4.1.1 for Maya has native support for various renderers including Arnold, mental ray and V-Ray. Recent availability of mental ray and V-Ray for Maya 2018 made it possible to release our updated shaders. Arnold shader is already included with the FumeFX 4.1.1 installer. Shader updates: - mental ray 3.14 for Maya 2018 Windows, OS X and Linux. Maya LT 2018 has come out with several UV improvements, some updates for new modeling tool so that you can work faster than ever before, Maya time improvements for animation and more. Here’s just a couple of new features of Maya LT 2018. See Also: Autodesk Maya LT 2016 Highlight Features: Maya interface improvements.
Mental Ray (stylized as mental ray) is a production-quality ray tracing application for 3D rendering. Its Berlin-based developer Mental Images was acquired by NVIDIA in 2007 and Mental Ray was discontinued in 2017.
Mental Ray has been used in many feature films, including Hulk, The Matrix Reloaded & Revolutions, Star Wars: Episode II – Attack of the Clones, The Day After Tomorrow and Poseidon.[2][3]
In November of 2017 NVIDIA announced that it would no longer offer new Mental Ray subscriptions, although maintenance releases with bug fixes were published throughout 2018 for existing plugin customers.[4]
Features[edit]
An image rendered using Mental Ray which demonstrates global illumination, photon maps, depth of field, ambient occlusion, glossy reflections, soft shadows and bloomThe primary feature of Mental Ray is the achievement of high performance through parallelism on both multiprocessor machines and across render farms. The software uses acceleration techniques such as scanline for primary visible surface determination and binary space partitioning for secondary rays. It also supports caustics and physically correct simulation of global illumination employing photon maps. Any combination of diffuse, glossy (soft or scattered), and specular reflection and transmission can be simulated.
Mental Ray was designed to be integrated into a third-party application using an API or be used as a standalone program using the .mi scene file format for batch-mode rendering. Currently there are many programs integrating it such as Autodesk Maya, 3D Studio Max, Cinema 4D and Revit, Softimage|XSI, Side Effects Software's Houdini, SolidWorks and Dassault Systèmes' CATIA. Most of these software front-ends provide their own library of custom shaders (described below). However assuming these shaders are available to mental ray, any mi file can be rendered, regardless of the software that generated it.
Mental Ray is fully programmable and infinitely variable, supporting linked subroutines also called shaders written in C or C++. Beat maker software free download mac. This feature can be used to create geometric elements at runtime of the renderer, procedural textures, bump and displacement maps, atmosphere and volume effects, environments, camera lenses, and light sources.
An image of diamond rendered using Mental Ray in CATIA V5R19 Photo Studio.Supported geometric primitives include polygons, subdivision surfaces, and trimmed free-form surfaces such as NURBS, Bézier, and Taylor monomial.
Phenomena consist of one or more shader trees (DAG). A phenomenon looks like regular shader to the user, and in fact may be a regular shader, but generally it will contain a link to a shader DAG, which may include the introduction or modification of geometry, introduction of lenses, environments, and compile options. The idea of a Phenomenon is to package elements and hide complexity.
Since 2010 Mental Ray also includes the iray rendering engine,[5] which added GPU acceleration to the product. In 2013, the ambient occlusion pass was also accelerated by CUDA, and since 2015 the GI Next engine can be used to compute all indirect/global illumination on GPUs.
In 2003, Mental Images was awarded an Academy Award for their contributions to the mental ray rendering software for motion pictures.
See also[edit]
- Dielectric Shader, able to realistically render the behavior of light rays passing through materials with differing refractive indices.
- PhotoWorks (ray tracing software), previously part of SolidWorks which used a version of the Mental Ray rendering engine as its renderer in older versions.
Notes[edit]
- ^http://www.nvidia-arc.com/products/nvidia-mental-ray/availability.html
- ^'mental images Software Developers Receive Academy AwardArchived 2012-11-19 at the Wayback Machine'. Mental Images Press Release, April 23, 2011
- ^'Large as Life: Industrial Light & Magic Looks to mental ray to Create 'Poseidon'Archived 2012-11-19 at the Wayback Machine'. Mental Images Press Release, April 23, 2011
- ^'NVIDIA MENTAL RAY TRANSITION FAQ'(PDF). NVIDI. Retrieved November 18, 2017.
- ^Keller, Alexander; Wächter, Carsten; Raab, Matthias; Seibert, Daniel; Dietger van Antwerpen; Korndörfer, Johann; Kettner, Lutz (2017) [3 May 2017]. 'The Iray Light Transport Simulation and Rendering System' (Report). NVIDIA. arXiv:1705.01263.
Further reading[edit]
- Driemeyer, Thomas: Rendering with mental ray, SpringerWienNewYork, ISBN3-211-22875-6
- Driemeyer, Thomas: Programming mental ray, SpringerWienNewYork, ISBN3-211-24484-0
- Kopra, Andy: Writing mental ray Shaders: A perceptual introduction, SpringerWienNewYork, ISBN978-3-211-48964-2
External links[edit]
Wikimedia Commons has media related to With mental ray generated images. Mental Ray Maya
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Mental_Ray&oldid=990729535'Nvidia is giving away the latest Mental Ray release, Mental Ray 3.14, to 3ds Max and Maya users. Arnold Render is now the default renderer in Max 2018 and Maya 2017, and it’s a powerful easy to use tool, however, this download is extremely helpful if you’ve upgraded and need to open an older project.
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This is the fine print: “Mental Ray for 3ds Max is FREE to use within an interactive 3ds Max session. A Mental Ray license is only required when you render outside of a 3ds Max session. Your license then enables rendering with headless 3ds Max, Mental Ray Satellite or Standalone mode, as well as the separately available NVIDIA Iray for 3ds Max plug-in.”
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